In the Shadow of the Colossus

Looking Forward
A summary of what has transpired, and a look at what's to come

Our intrepid heroes pick themselves up off the broken tiles of the Hall of Knowledge. A hard-won battle against the hordes of devils under the control of the so-called “Twins” leaves them in control of the main library in the center of ancient gnomish knowledge. Many tapestries adorn the walls, their quality held over these centuries by the magic ever present in this city. They depict a recent history of this great city, from the construction of the great Temple of Light, to the succession of High Priests.
One image is seen in many of these early tapestries; a great beam of white light emanating from the top of the Temple of Light up into the sky, before it spreads out and surrounds the flying city, concentrated on the rock supporting the buildings.
Later tapestries show the construction of two great spires near the Temple of Light. Gnomish priests divert the energy from the Temple into this new structure, this Gateway. Now the Temple supplies energy both to the city and to this Gate.
In the next tapestry, it appears as though the Gateway is consuming all the light coming from the Temple. No more of that great beam of white light surrounds the city. The buildings, the people begin to weaken.
In the final tapestry, the once great city lies in ruins, now laying on the ground instead of flying. A great beam of light from the Temple goes directly to the Gate. Tendrils of yellow light stream out from the Gate, extending out into the city.

“Come take a look at this, take a look at what we’re up against.”

Amreth shows our heroes to the window facing into the Religious Quarter, giving them his brass scope for better viewing. From this high vantage, the Gateway and the Temple of Light is visible over a twisting labyrinth of shattered buildings. Creatures – winged, bloated, covered in spikes, and foul in many other ways – lurk and crawl about the scene.
Gale force winds blow across the seen, bringing a stench most foul to the window. Lightning and electric bolts of energy discharge all throughout the ruined buildings. Whirlwinds send cobblestones and chunks of buildings flying with vicious force.
Between the two spires a bright yellow light shines, and dark figures seem to be passing through as if from no where. At the top of the Temple, visible through the scope only as a silhouette against the luminous beam of energy, are two crystalline shapes, surrounded by more devious figures.
Two figures survey the scene from the air: one seemingly held aloft by living chains, itself bound; the second with a wingspan the size of two men, wielding a truly enormous blade crackling with electricity.

After a moment of silence, Amreth turns to the party.

So, think you can handle that?

Session #15
The Hall of Knowledge

From Graveltooth’s journal:

Following the battle with the spriggans—and that awful plant beast—we planned our approach to Akademgorodok. I still felt woozy after being rendered unconscious, and the loud plumage of the spriggans’ ostrich (now our captive) did not ease the pounding in my head. We determined to stick to the roads, for ease of access to the Gate. Bong Tao and Kato Ticklickler headed back to base camp with a few of the students, who had proved useless during the fight. As we parted ways with our only healer and our deadliest fighter I could not help but feel a growing sense of dread. It turned out to be justified. The lady halfling turned up again, and joined our sojourn into the city. I can’t seem to recall her name as I write this—that’s odd.

As we grew closer to the walls, Wilsmith took the form of a bird and went to scout the situation therein. Myself, Leoben, and the cleric accompanied Dran and the students into the (surprisingly intact) city. Hearing footsteps and scuttling, we made to take cover among the low walls of what looked to be a bazaar. Leobin tripped over his bootlace and was noticed by an eladrin sentry on the roof. At that moment Wilsmith returned, reverting to his half-orc form and tackling the sentry to the ground. From this we assumed that Wilsmith’s scouting had revealed that the eladrin were our enemies. This was a mistake.

We dispatched two of the three sentries and their badass teleporting spider (note to self: get one of those, when we’ve closed the Gate), and questioned the last one. His name was Aofel. He revealed that in fact our purposes were aligned: he belongs to a group that call themselves the Keepers of the Gate. They have been in that place since the Gate was constructed, keeping the Gate closed and safe.

Some weeks previously, however, a mysterious duo known only as the Twins managed to use the Font of Power at the top of the temple to open the Gate. Now the Keepers wage war with the Twins, trying to stem the tide of devils that flow forth from that aberration.

Our party offered to do our part to help the Keepers gain control of the situation. We carried the bodies of the fallen eladrin to the Hall of Knowledge, where the main Keeper force was assembled. We spoke with Thurraya, their leader. She was most unimpressed by Wilsmith, whose awkward advances were scandalous to behold.
The Hall of Knowledge seems to be a library, filled with the stuff of gnomish alchemy. We met an eladrin named Amreth, the leader of the group retaking the Hall, and he joined us as we made our way into a sort of atrium. In a disastrous battle, we fought a number of devils. Many of us came close to death.

Session #14
Akademgorodok, the Lost City of Gnomes

“Thank goodness you saved me! I’ve been stuck in those hedges for nearly a day. I wandered in from the north, directly into the city, drawn by the temple and those two giant spires. There’s some right terrible things there, lemme tell ya. I ran from these two men with wings, howling monsters, and enormous windstorms.
“I managed to get through a gap in the wall that lead into a magnificent building. There were large tapestries everywhere, with beautiful pictures on them of gnomes and giants and battles. I didn’t have long to enjoy it before I was caught in the middle of a fight! Arrows were launched past my head, more of those terrible monsters charged at a group of eladrins. I didn’t stick around to sort out why there were eladrin there.
“After I got out of there, a wandered through some old houses. It was thankfully pretty quiet, until some giant ape chased me over the wall and into this forest.
“And that’s how I got here.”


“Do you lads feel a little… off, in this place? Like my mind is… different, thick and dirty. Something is pulling at my mind. No? How can you not feel that?”

-Dran Fozzletop

Session #13
Welcome to Farport

The party completed the trip to farport and began searching for evidence of the lost city. Bong Tao started searching at the library to no avail. Graveltooth asked the fish mongers and found that it was inland through the woods. Kato forged an aliance with the museum/university to run a giant pigeon scrying survey to find the city. Wilsmith pretended to be his eunich slave for the duration of the interaction.
Meanwhile, Graveltooth and Bong Tao headed to a dive bar called the Dead Pigeon to look for old adventurers. They found an aged half orc named Battista who had one eye and was the head of a traveling circus troupe. He agreed to lead the party to the city with their pigeon team.
While traveling to the dead pigeon Bong Tao bumped into an Eladrin who poisoned him but thanks to Kato’s healing powers no ill occured.
The party made their way out of the city through the woods and eventually discovered an ancient city using the pigeons.
The party then set off with the gnomish professor, Dran and several grad students into the city. As they got closer, the woods became gnarled and kinda haunted. The party eventually noticed they were being watched by little green goblinoids who were carving the stones with pictures of them. The pictures of the gnomes in the group had weird faces.
The party then fought and defeated several goblinoid warriors and one magic user.

Day 1 in the Lost City

Session #12
The Battle At Sea

During the party’s voyage to Farport they encountered a ship which appeared to be wounded and on fire.

Stopping to investigate it appeared to be abandoned until the shifter captain came up from below decks. Bong Tao hid on the wounded ships rigging and observed as the shifter captain spoke with their chartered gnomish captain, Danilo. Meanwhile the rest of the party noticed pirates sneaking aboard their ship. Bong Tao delivered a rude people’s elbow to the pirate captain and kicked him into the fire. A full melee broke out between the party and the pirate crew who consisted of several pirates as well as a pirate riding a pterodactyl and an ogre.

Wilsmith jumped off the ship and used thorn whip to pull a pirate with him and then proceeded to turn into a raven a deliver peoples elbows to the pirate until he was bludgeoned to death.

Upon winning the melee it was discovered that the ogre was wearing Bong Tao’s master’s sash. He also had magical gloves (Master Wen’s Counterattack Gloves).

Session #11
Enter the Dragon
  • relationship between Lucio and Three-Tooth is a “hostile and competitive one” (as told by zombie Lucio)
  • in Musei, the ruined city from the visions is identified as the city of Akademgorodok, the lost flying city of the Gnomes
  • Three-Tooth’s shamanic power is fake; his supposed scrying insight is supplanted by information from Thraesk and a ‘network of spies’ (his words)
  • Three-Tooth/Thraesk seem to be on the level regarding their service to Bahamut & their desire to disrupt the plan to summon Ishaarl
  • Galidor summoned Ishaarl, destroyed in the process. Broken into 3 shards; Thraesk wants the shards to control Ishaarl (who itself is in 4 aspects: one for each element).
  • each set of pillars represent one part of the prison of of Ishaarl (one for each aspect), which Lucio and co. wished to unlock.
  • Thraesk gave us a compass that will ‘help guide us to the shards of Galidor’.
Session #10 - Showdown pt. 2
Wherein a trusted ally is revealed to be a devil

In the aftermath, prophetic images from Hell are seen amongst the ruins: Visions and Prophecies

Session #9

The party finished rigging the horse race by punching the horse in the jaw (so the bit would hurt when it was ridden) and proceeded to the race.

Bong Tao beat the other jockey out the gate and managed to maintain his lead to the end where it was an exciting neck and neck finish. Alvise was rather angry but paid up his ticket like a good sport. The party then went fancy clothes shopping so as to fit in on the boat. Originally Bong Tao was to be the ticket holder until it was observed that Lucio was greating all the guests at the entry to the boat. Realizing that he would recognize Bong Tao, it was decided to put The Equalizer up as the ticket holder and the rest of the party managed to sneak on as porters.

Once on the ship the party spent the three days of up river travel getting the lay of the ship and planning how to catch Lucio alone. Bong Tao attempted to win over the serving staff with magic tricks but came off as awkward and didn’t make any friends.
Wilsmith found a snake and spent his time milking it for its venom.
Graveltooth tried to by drugs but came off as a narc.
The Equalizer got an idea of Lucio’s commings and goings and determined which room he slept in.

The party developed a plan to break into Lucio’s room on the 3rd night after the gambling was over and abduct him. However, before Lucio went to bed he revealed his plan to harvest the souls of everyone onboard. At this time, only the Equalizer was present because the rest of the party was waiting to ambush Lucio in his room. The Equalizer attempted to escape the room where Lucio was harvesting souls and ended up in a fight with several of his guards. Meanwhile, the rest of the party decided to break into the helm of the ship and turn it around in order to drive it back through the glowing towers which Lucio appeared to be using to harvest souls. After dispatching of the captain and his guards, Graveltooth and Wilsmith made an epic doggy pile on top of Lucio by jumping through the glass ceiling onto his head and legs. The party dispatched of several of Lucio’s guards as well as several minor Devils which he summoned. Lucio, sensing defeat, then revealed Bong Tao to be a sleeper agent by turning him into a big ice devil.

Session #8
Bail, Gambling, Gnomes, and Horse Pimpin'

The session started with the party escaping the riot from last session and quickly re-couping on the outskirts of town. Kato summoned his ethereal hand to determine the location of Wilsmith (In prison near the Colossus) and Lucio (In the rich district of town). The party went to the keepers headquarters and after a bit of bluffing managed to post bail for Wilsmith, who was trying to break out of prison at the same time. Fortunately the party managed to post bail before Wilsmith’s jailbreak was fully concieved and he was released without incident.

The party then decided to follow up on the river boat captain. They attempted to buy tickets for the riverboat cruise at the Mountain Trading Association but they were sold out. They then purchased horses and rode to Novara where they decided to try and dupe a rich ticket holder into giving them a ticket. To this end they went to the Golden Spoon tavern where gambling was taking place and arranged a horse race with a rich half-orc with a stunning moustache named Alvise. To fix the race in their favour, Wilsmith transformed into a raven and attempted to bribe the other horse with the promise of oats, races and fillies. The remainder of the party found the half-orc’s gnomish jockey (one Vander Oddbuckle) and got him wicked drunk so he wouldn’t be in good condition to race.

Session #7
In which certain plans are formed and combats occur...

After re-hashing our previous session, Kato, Graveltooth, Wilsmith, Brother Tao, and John decided to ensure that the Lucio of Mountain Traders was in fact the Lucio of various visions. Instead of forming a plan, Brother Tao bribed on set of guards, told a pointless story about a scorpion and a fox, then proceeded to attack both the personal body guards of Lucio as well as the city guards keeping the peace. Invading the private box seats of the well-to-do, the party arrived to reinforce the half-cocked plans of Bong Tao. After a combat in which Graveltooth was double defenestrated, and certain death was narrowly avoided by Wilsmith—who yet again managed to execute some crucial crowd control—Lucio still managed to get away. While John was mopping up the adds and leftover personal guards of Lucio, Kato pursued Lucio only to lose him in the ensuing riots caused by their disturbance. More troubling, an unconscious Wilsmith has disappeared from the room in which he was knocked unconscious…

Will Kato be able to cast his Hand of Fate ritual in time? Will Wilsmith’s capture prevent his party members from intercepting the Cormor river expedition ostensibly led by Lucio? Will the druid’s plans to free the Colossus be derailed by his almost certain capture?


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.